WorldMap

Server Version v00.05

This update adds a few areas, NPCs, conversations, and custom content. Some systems and scripts are also updated.

  • Content
    • Areas:
      • Added custom loadscreen model for fullscreen 1080 images.
      • Added: ‘Traders’ Way: Delzimmer Campsite’ (lobby) and made it the landing area.
      • Added: ‘Delzimmer: West Gate’, ‘Delzimmer: Market District’, ‘Delzimmer: Wide Way Inn’ – Not detailed yet.
    • NPCs
      • Caravan Master Talensil to ‘Traders’ Way: Delzimmer Campsite’
    • Conversations
      • Added Deity selections conversations.
    • Custom Content
      • Haks
        • Added to ShiningSouth1.hak
          • loadscreens.2da
          • racialtypes.2da
          • load_screen.gui
          • CTL_LOADSTATUS.mdl
          • pnl_loadscreen.mdl
          • load screen tga files
          • placeables.2da
          • plc_frd_lamp.mdl, plc_frd_lamp.pwk, and plc_frd_lamp.tga for lamppost placeable.
          • updated placeables.2da line 1100 for plc_frd_lamp.
          • Added ‘True Vision & Light Version 2.0 [PnP] [HCR]’ Included:
            • progfx.2da
            • textures and models
            • .uti files: candle, lantern, lamp, nw_it_torch001
            • Updated x0_s0_clight and nw_s0_light spells to change light color.
          • Removed all entries from loadscreens.2da except for shining south files.
          • Updated models nw2sign*.mdl to use a different text for the posts, old texture was bad/corrupt in CEP.
          • Added vrdntwldrnss_a.hak to update the appearances of some tilesets.
          • Removed cep2_add_loads.hak
        • 2da files
          • Updated loadscreens.2da
          • Updated racialtypes.2da
          • Updated cls_feat_*.2da – Removed crafting, horse, and devastating crit feats
        • Other
          • replaced the CEP tlk file with shiningsouth.tlk
          • added race descriptions to tlk.
    • Systems
      • New PC Setup
        • Moved Atlas to conversation.
        • Added the selection of a deity to the process via a conversation.
      • Lighting System
        • Added lighting system. This turns on and off placeables and their light sources at dusk/night and dawn/day.
      • Races
        • Removed Wemic and Brownie from racialtypes.2da
        • Added new races(subraces) to racialtypes.2da and shiningsouth.tlk
      • Deities:
        • Added conversations for deity selection. They are based on race and alignment. The conversation/selection process must be completed before the PC can leave the lobby. The conversation is called from either the exit transition or at the end of Caravan Master Talensi’s dialog.
    • Scripts
      • New Scripts
        • Added ss_mod_pc_chat to the module OnPlayerChat event. Placeholder for now.
        • Added OnActivateItem script.
      • Updated Scripts(custom)
        • Added setting X3_NO_HORSES to all areas in ‘ss_mod_load’
      • Updated Scripts(default)
        • x0_s0_clight: changed duration type.
        • x3_s3_palmount: added return; at top to cancel the ability to summon a horse.
        • x3_g0_transition and nw_g0_transition: added return; at the top to prevent them from running and creating the creature skin on PCs.
    • Spells
      • Updated ‘Continual Flame’ to have a timed duration instead of being permanent.

Website Launch

The website and forums are now live! All of the server updates have been added to the website and the forums have been moved from ProBoards to phpBB. Content still

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