WorldMap

Server Version v00.05

This update adds a few areas, NPCs, conversations, and custom content. Some systems and scripts are also updated.

  • Content
    • Areas:
      • Added custom loadscreen model for fullscreen 1080 images.
      • Added: ‘Traders’ Way: Delzimmer Campsite’ (lobby) and made it the landing area.
      • Added: ‘Delzimmer: West Gate’, ‘Delzimmer: Market District’, ‘Delzimmer: Wide Way Inn’ – Not detailed yet.
    • NPCs
      • Caravan Master Talensil to ‘Traders’ Way: Delzimmer Campsite’
    • Conversations
      • Added Deity selections conversations.
    • Custom Content
      • Haks
        • Added to ShiningSouth1.hak
          • loadscreens.2da
          • racialtypes.2da
          • load_screen.gui
          • CTL_LOADSTATUS.mdl
          • pnl_loadscreen.mdl
          • load screen tga files
          • placeables.2da
          • plc_frd_lamp.mdl, plc_frd_lamp.pwk, and plc_frd_lamp.tga for lamppost placeable.
          • updated placeables.2da line 1100 for plc_frd_lamp.
          • Added ‘True Vision & Light Version 2.0 [PnP] [HCR]’ Included:
            • progfx.2da
            • textures and models
            • .uti files: candle, lantern, lamp, nw_it_torch001
            • Updated x0_s0_clight and nw_s0_light spells to change light color.
          • Removed all entries from loadscreens.2da except for shining south files.
          • Updated models nw2sign*.mdl to use a different text for the posts, old texture was bad/corrupt in CEP.
          • Added vrdntwldrnss_a.hak to update the appearances of some tilesets.
          • Removed cep2_add_loads.hak
        • 2da files
          • Updated loadscreens.2da
          • Updated racialtypes.2da
          • Updated cls_feat_*.2da – Removed crafting, horse, and devastating crit feats
        • Other
          • replaced the CEP tlk file with shiningsouth.tlk
          • added race descriptions to tlk.
    • Systems
      • New PC Setup
        • Moved Atlas to conversation.
        • Added the selection of a deity to the process via a conversation.
      • Lighting System
        • Added lighting system. This turns on and off placeables and their light sources at dusk/night and dawn/day.
      • Races
        • Removed Wemic and Brownie from racialtypes.2da
        • Added new races(subraces) to racialtypes.2da and shiningsouth.tlk
      • Deities:
        • Added conversations for deity selection. They are based on race and alignment. The conversation/selection process must be completed before the PC can leave the lobby. The conversation is called from either the exit transition or at the end of Caravan Master Talensi’s dialog.
    • Scripts
      • New Scripts
        • Added ss_mod_pc_chat to the module OnPlayerChat event. Placeholder for now.
        • Added OnActivateItem script.
      • Updated Scripts(custom)
        • Added setting X3_NO_HORSES to all areas in ‘ss_mod_load’
      • Updated Scripts(default)
        • x0_s0_clight: changed duration type.
        • x3_s3_palmount: added return; at top to cancel the ability to summon a horse.
        • x3_g0_transition and nw_g0_transition: added return; at the top to prevent them from running and creating the creature skin on PCs.
    • Spells
      • Updated ‘Continual Flame’ to have a timed duration instead of being permanent.

Server Version 0.30.00

This update includes additional portraits, a couple of new areas, new deer models, small changes to the rest system, and a few other things. Also added a bug tracker to

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