Updated areas from Delzimmer to be used in New Ammathtar, Systems updated and the database as well.
- Content
- Areas
- Moved Nomads Rest to New Ammathtar
- Moved Britebottle’s Elixirs to New Ammathtar
- Moved Gen’s Leather Goods to New Ammathtar
- Moved Plate and Chain to New Ammathtar
- Moved weapons to New Ammathtar
- Moved jewelry to New Ammathtar
- Moved scrolls and wands to New Ammathtar
- Added New Ammathtar areas: The Maidens Gate, Market Square, Traders Gate, Ruins Gate, Old Gate, Cemetery, Ammathtar
- Updated Nomad’s Rest layout
- New Ammathtar Crypt
- Custom Content
- Haks
- Removed the SS tileset haks and added CEP tilesets back in. Too much time and effort necessary to compile my own versions. Will just do adds/changes in a top hak of my own. (This was reversed later)
- Haks
- Areas
- Database
- Added tables for areas and servers. Areas gets populated from in-game data from OnModuleLoad. Servers is used for setting the server to restart.
- Systems
- Server-wide events
- OnHeartbeat
- Added Server Maintenance. Server HB script is now on start_area
- OnHeartbeat
- Spawn System
- Moved all data to the DB for the spawnpoints. Spawn setup for the area now adds the data to the spawnpoints when it is first entered by a PC instead of checking the DB everytime it needs the info.
- Added the caching of DB calls for the contents of the spawn tables to the spawn controller. This is checked first before a call goes to the DB. It builds the data in a pseudo array: spawn_rarity_table.spawn3.subtable2.spawn1.creature_resref
- Loot System
- Changed gold drop random range to include 0(zero).
- Added the caching of DB calls for the contents of the loot tables to the loot
- waypoint. This is created at the location of the first creature to get loot. This is checked first before a call goes to the DB. It builds the data in a pseudo array: loot_rarity_table.item_table2.item_table1.item_resref
- Server-wide events
- Scripts
- Updated Scripts(custom)
- Updated include files to cascade better.
- Renamed ss_inc_atlas to ss_inc_area. Will migrate area based functions there.
- Added data caching to reduce database queries in the loot and spawn systems.
- Updated Scripts(custom)