WorldMap

Server Version v00.17

This update adds 8 new areas, creatures updates, adds tilesets, and updates some Systems.

  • Content
    • Areas
      • Added New Ammathtar: Market Square Sewers
      • Added New Ammathtar: Old Gate Sewers
      • Added New Ammathtar: Maidens Gate Sewers
      • Added New Ammathtar: Traders Gate Sewers
      • Added New Ammathtar: Ruins Gate Sewers
      • Added New Ammathtar: Tomb
      • Added New Ammathtar: caves01 (yet to be named)
      • Added New Ammathtar: caves02 (yet to be named)
    • Creatures
      • Creatures can now summon specific undead if they have the spells available. The summoned creature is set as a variable from the DB.
      • Added the option to have creatures not aggro on PCs under defined conditioned. These include if the PC is high level, serves a certain deity, etc.
      • Added creature scaling. This is just visual, to provide some variety to the look of things.
    • Custom Content
      • Haks
        • Added Natural Caves tileset by Helvene
        • Added Q reskins for tilesets
          • Crypt tdc01
          • Dungeon tde01
          • Dwarven Halls tcdh01
          • City Interior tin01
          • Desert ttd01
      • 2da files
        • feat.2da: changed tlk reference for Luck of Heroes.
      • TLK
        • Updated descriptions for Gold and Shield Dwarves to include Weapon Proficiency(Dwarven Waraxe).
        • Added Description for Luck of Heroes feat.
  • Database
    • Rewrote the way areas, items, and creatures are written to the DB. They all now do it the same way.
  • Systems
    • Server-wide events:
      • OnModuleLoad
        • Added a check to see if areas, items, and creatures are to be added/updated to the DB.
        • Added counters for the number of instructions OnModuleLoad uses and how long it takes.
    • Spawn System
      • Added ability to have creatures scaled when spawned. This can be a no scaling, fixed percentage, or a random percentage.
    • Death System
      • Added a reducer to the penalty for dying. The longer a PC is in the Fugue Plane the less penalty they have, up to a point.
    • Rest System
      • Updated the way the system checks for resting to be allowed. Resting requires a ‘rest object’ to initiate. These are scattered around the world and each have their own cool down time. These times are tuned by area, content, etc.
    • New PC Setup
      • Updated ‘lobby’ process for new PCs.
    • Lighting System
      • Added ‘Lightable’ torches, candles, lamps, etc. These will extinguish themselves based on area parameters. Default is 10 minutes.
    • Communication/Console
      • Updated the PC Information Tool(feat). It is placed on the Quick Bars as F12 for new characters.
  • Scripts
    • New Scripts
      • ss_lightable_use – Lights object, turning on animation, lights.
      • ss_lightbale_hb – HB script for lightable objects. Turns off the lightable.
    • Updated Scripts(custom)
      • ss_rest_object – updated the rest system
      • ss_mod_rest – updated the rest system

Server Version 0.30.00

This update includes additional portraits, a couple of new areas, new deer models, small changes to the rest system, and a few other things. Also added a bug tracker to

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