WorldMap

Server Version v00.17

This update adds 8 new areas, creatures updates, adds tilesets, and updates some Systems.

  • Content
    • Areas
      • Added New Ammathtar: Market Square Sewers
      • Added New Ammathtar: Old Gate Sewers
      • Added New Ammathtar: Maidens Gate Sewers
      • Added New Ammathtar: Traders Gate Sewers
      • Added New Ammathtar: Ruins Gate Sewers
      • Added New Ammathtar: Tomb
      • Added New Ammathtar: caves01 (yet to be named)
      • Added New Ammathtar: caves02 (yet to be named)
    • Creatures
      • Creatures can now summon specific undead if they have the spells available. The summoned creature is set as a variable from the DB.
      • Added the option to have creatures not aggro on PCs under defined conditioned. These include if the PC is high level, serves a certain deity, etc.
      • Added creature scaling. This is just visual, to provide some variety to the look of things.
    • Custom Content
      • Haks
        • Added Natural Caves tileset by Helvene
        • Added Q reskins for tilesets
          • Crypt tdc01
          • Dungeon tde01
          • Dwarven Halls tcdh01
          • City Interior tin01
          • Desert ttd01
      • 2da files
        • feat.2da: changed tlk reference for Luck of Heroes.
      • TLK
        • Updated descriptions for Gold and Shield Dwarves to include Weapon Proficiency(Dwarven Waraxe).
        • Added Description for Luck of Heroes feat.
  • Database
    • Rewrote the way areas, items, and creatures are written to the DB. They all now do it the same way.
  • Systems
    • Server-wide events:
      • OnModuleLoad
        • Added a check to see if areas, items, and creatures are to be added/updated to the DB.
        • Added counters for the number of instructions OnModuleLoad uses and how long it takes.
    • Spawn System
      • Added ability to have creatures scaled when spawned. This can be a no scaling, fixed percentage, or a random percentage.
    • Death System
      • Added a reducer to the penalty for dying. The longer a PC is in the Fugue Plane the less penalty they have, up to a point.
    • Rest System
      • Updated the way the system checks for resting to be allowed. Resting requires a ‘rest object’ to initiate. These are scattered around the world and each have their own cool down time. These times are tuned by area, content, etc.
    • New PC Setup
      • Updated ‘lobby’ process for new PCs.
    • Lighting System
      • Added ‘Lightable’ torches, candles, lamps, etc. These will extinguish themselves based on area parameters. Default is 10 minutes.
    • Communication/Console
      • Updated the PC Information Tool(feat). It is placed on the Quick Bars as F12 for new characters.
  • Scripts
    • New Scripts
      • ss_lightable_use – Lights object, turning on animation, lights.
      • ss_lightbale_hb – HB script for lightable objects. Turns off the lightable.
    • Updated Scripts(custom)
      • ss_rest_object – updated the rest system
      • ss_mod_rest – updated the rest system

Website Launch

The website and forums are now live! All of the server updates have been added to the website and the forums have been moved from ProBoards to phpBB. Content still

Read More »
Scroll to Top