Updates to multiple areas, NPCs, and quests. Also updated some haks and 2da files.
- Content
- Areas
- Expanded the first level of the New Ammathtar Crypt. (0.25.02)
- New Amathtar: Ruins Gate – Added content: NPCs, areas, lighting (0.25.03)
- Travelers Provisions – Shop added to the Ruins Gate district of New Ammathtar (0.25.03)
- The Luminous Tabard – Inn added to the Ruins Gate district of New Ammathtar (0.25.03)
- Added some lights to Market Square in New Ammathtar. (0.25.04)
- Added some missing doors to the Ruins Gate district. (0.25.05)
- Updated the areas of the Luiren Trade Way. (0.25.06)
- Added area: Lluirwood Forest: Goblin Woods. (0.25.06)
- NPCs
- Added residents to the Ruins Gate in New Ammathtar (0.25.04)
- Added NPCs to the Luminous Tabard. (0.25.05)
- Added NPCs to Oakfoot Farm. (0.25.06)
- Creatures
- Added models for more undead, goblins, orcs, and an ettin. Not all are in game yet though. (0.25.05)
- Quests
- ‘Investigate the Old Sewers'(NA_4): Updated quest to lead to Caretaker Denar to complete. (0.25.02)
- ‘Problems in the Cemetery'(NA_5): Now requires level 4 to progress. (0.25.04)
- Added ‘Goblin Raiders’ quest(NA_12). (0.25.06)
- Added ‘Goblin Scouts’ quest(LW_1). (0.25.06)
- Custom Content
- Haks
- Added missing minimap files for tileset tdc01 to ss_tileset_01.hak (0.25.02)
- Added update to Crypt tileset. (0.25.05)
- Added models to the creatures hak and updated the appearance.2da. (0.25.05)
- 2da files
- placeables.2da – added placeables
- appearance.2da – added a few creatures
- TLK
- Added a few entries to the ss tlk file for toolset area visual presets. (0.25.05)
- Haks
- Areas
- Database
- Updated table name from ‘players’ to ‘pc_players’ to better manage all player/pc related tables. (0.25.04)
- Systems
- Spawn System
- Update NPC Time of Day movements (0.25.03)
- Spawn System
- Scripts
- Updated Scripts(custom):
- ss_inc_spawn – Updated function: NPCLocationSystem() (0.25.03)
- ss_door_close – Updated to use only 1 script for all doors. The door will now check if there is a PC close by before closing. Removed the scripts for npc only doors and day/night doors, their functionality is now in this script. (0.25.05)
- Updated Scripts(custom):