First update of 2025. New areas, quests, loadscreens, and some new creatures and models.
- Content
- Areas
- Added ‘Lluirwood Forest: Goblin Caves’. (0.26.01)
- Added ‘Lluirwood Forest: Goblin Caves, Lower’. (0.26.01)
- Added loadscreens for most areas. (0.26.02)
- Creatures
- Added models for hobgoblins from Q. (0.26.02)
- Updated the NPCMovementSystem so that creatures/NPCs will return to their spawn point if they moved away from it. This usually only occurs when they enter combat or chase a PC. If they entered combat they will rest when returning to their spawn point. (0.26.02)
- Quests
- Added ‘Welcome to the Shining South’ quest(SS_1). (0.26.01)
- Added ‘Goblin Shaman’ quest(LW_2). (0.26.01)
- Added ‘The Lluirwood Goblin Caves’ quest(LW_3). (0.26.01)
- Added chooseable rewards as a possiblity for quests. (0.26.02)
- Added ‘Intact Skulls for Priestess Delei’ quest(NA_13). (0.26.03)
- Custom Content
- Haks
- Added files to loadscreens hak. (0.26.02)
- Added small and medium misc 2/3 icons/items from CEP 2 (0.26.03)
- 2da files
- Updated loadscreens.2da (0.26.02)
- Updated baseitems.2da (0.26.03)
- Haks
- Areas
- Systems
- Server-wide events
- OnModuleLoad
- Added quest setup for Lluirwood region quests. (0.26.01)
- OnHeartbeat
- Added scheduled server restarts. Currently set to 2am PST. (0.26.03)
- OnModuleLoad
- Quest System
- Added quest option for repeatable quests. Currently for bringing the NPC set number of items. (0.26.03)
- XP System
- Added check for XP modifier per PC. This is for if/when powerful races, classes, etc are added(Drow, Duegar, etc). Not planned yet, but it was an easy addition to the system. (0.26.03)
- Spawn System
- Added the ability for areas to spawn additional areas. This allows for a group of areas to be spawned at once, for example a city and its shops. (0.26.01)
- Updated Scripts(custom)
- ss_inc_spawn
- Changed name of NPCLocationSystem() to NPCMovementSystem(). (0.26.02)
- Added the functionality of returning an aggro’d NPC to their spawn point. (0.26.02)
- Added a ForceRest() if the NPC was in combat once they return to spawn point. (0.26.02)
- ss_inc_spawn
- Server-wide events
- Items
- Weapons
- Added ‘Goblinbane’ weapons as a quest reward(LW_3). (0.26.02)
- Weapons