Shining South Server - Roadmap
Scheduled For Release 2025-05-04
- 0000059: [Loot System] Update Loot System DB tables (LarnakCaskcarver)
- 0000058: [Creatures-NPCs] Replace the guards in Kelemvors Temple with more appropriate ones. (LarnakCaskcarver)
- 0000010: [Store] Add more items to merchants in New Ammathtar (LarnakCaskcarver)
- 0000023: [Loot] Add more loot to creatures in the New Ammathtar Tomb (LarnakCaskcarver)
- 0000009: [Creatures-NPCs] Undead in the New Ammathtar Crypts need more Loot types (LarnakCaskcarver)
- 0000036: [Loot] Add more loot to Lluirwood Bandits (LarnakCaskcarver)
- 0000037: [Loot] Add new loot to Lluirwood Goblins (LarnakCaskcarver)
- 0000048: [Area]
Update Cursors in area New Ammathtar: Ruins Gate(LarnakCaskcarver) - 0000008: [Area]
Add farm hands or guards to Oakfoot Farm(LarnakCaskcarver) - 0000049: [Tileset - tcn02 - Biocity]
Update tiles for the GoodCastle terrain(LarnakCaskcarver) - 0000026: [Tileset - tno01 - Castle Exterior Rural]
Remove leaf from ridge tiles(LarnakCaskcarver) - 0000054: [Tileset - tno01 - Castle Exterior Rural]
Add grassy tree/city wall tiles(LarnakCaskcarver)
5 of 12 issue(s) resolved View Issues
Scheduled For Release 2025-06-01
- 0000020: [Tileset - tno01 - Castle Exterior Rural] Some road tiles do not have correct minimaps in tno01 (LarnakCaskcarver)
- 0000057: [Quest] Update colors of text for the Welcome quest in conversations (LarnakCaskcarver)
- 0000050: [Creatures-NPCs] NPCs do not stay seated (LarnakCaskcarver)
- 0000042: [Tileset - tno01 - Castle Exterior Rural] Add path crosser to the tileset. (LarnakCaskcarver)
- 0000047: [Creatures-NPCs] Add Bandit Leader, Supplier, and Watcher to the Bandit Cave (LarnakCaskcarver)
- 0000022: [Quest] Add Doomguide Gartan's Quest (Quest1_NA_8) (LarnakCaskcarver)
- 0000056: [Placeables] Add flame only torch placeable (LarnakCaskcarver)
- 0000021: [Rest System] Add effects during resting (LarnakCaskcarver)
- 0000055: [Tileset - tno01 - Castle Exterior Rural] Add tile variants to the edges of grassy trees (LarnakCaskcarver)
- 0000053: [Tileset - tno01 - Castle Exterior Rural] Update itp file, City Gate2 should read 3x2 (LarnakCaskcarver)
- 0000052: [Tileset - tcn02 - Biocity] Road tiles over grass are at the wrong height (LarnakCaskcarver)
- 0000015: [Tileset - tno01 - Castle Exterior Rural] Update tileset to have a wide road on the edge of tiles. (LarnakCaskcarver)
- 0000038: [Tileset - tno01 - Castle Exterior Rural] Add city tiles to tileset (LarnakCaskcarver)
- 0000039: [Tileset - ttr01 - Rural] Add city tiles to tileset (LarnakCaskcarver)
- 0000045: [Spawn System] Add placeables to the spawn system (LarnakCaskcarver)
- 0000016: [PCs] Add the Large phenotype back in (LarnakCaskcarver)
- 0000017: [PCs] Heads for PCs (LarnakCaskcarver)
- 0000012: [PCs] Add Customize Character Override Hak(CCOH) (LarnakCaskcarver)
0 of 18 issue(s) resolved View Issues
Scheduled For Release 2025-07-01
- 0000051: [Tileset - tcn02 - Biocity] Add city gates 2x2 version to have grass outside (LarnakCaskcarver)
- 0000029: [Deities] Add temples/altars for major deities (LarnakCaskcarver)
- 0000033: [Deities] Add temples/altars for halflings (LarnakCaskcarver)
- 0000034: [Deities] Add temples/altars for gnomes (LarnakCaskcarver)
- 0000032: [Deities] Add temples/altars for drow (LarnakCaskcarver)
- 0000035: [Deities] Add temples/altars for hal-orcs (LarnakCaskcarver)
- 0000031: [Deities] Add temples/altars for elven deities (LarnakCaskcarver)
- 0000030: [Deities] Add temples/altars for dwarven deities (LarnakCaskcarver)
0 of 8 issue(s) resolved View Issues